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Adventure Challenge Award

How to earn your award

  1. Take part in four different adventurous activities. At least two of these activities should be new to you and you should try to do them on at least two separate occasions. You could try:
    • abseiling
    • canoeing
    • caving or potholing
    • climbing
    • cycling
    • dragon boating
    • gliding
    • hillwalking
    • hiking
    • hovercrafting
    • mountain boarding
    • night hiking
    • orienteering
    • paragliding
    • pony trekking or horse riding
    • powered aircraft
    • pulling
    • rafting
    • sailing
    • snowboarding
    • stunt kiting
    • sub-aqua
    • surfing
    • water-skiing
    • windsurfing.
  2. Show how you have developed your skill and expertise in one of these activities. Show that you know the safety issues involved, and that you can use any equipment needed for the activity safely.
  3. Learn about any environmental issues caused by your activity. Take steps to reduce any harm to the environment.
  4. Research other ways you can take part, or develop your skills, in your chosen activities. Follow up your research with action!



Each young person who participates in the Programme, including badges and awards, should face a similar degree of challenge, and requirements can be adapted according to each young person’s abilities.  For more information and practical tips see our guidance on flexibility

Scouts who have particularly enjoyed this Challenge Award may like to try these Activity Badges:

Guidance for Leaders:

In the Adventure Challenge Award, Scouts try new adventurous and outdoor activities, challenging themselves to step out of their comfort zones and develop their confidence.

There are plenty of activities that can be run in a Troop meeting. County or District Fun Days or competitions, and camps or residential experiences provide a good opportunity to work towards this Award, with the Troop being together for a longer period of time. Your Troop could tie this in with their Expedition Challenge Award, by planning an expedition to an activity centre or other location, to complete an activity.

For inspiration, read the blog on the Adventure Challenge Awards here.

Guidance on each of the requirements can be found below.

Take part in four different adventurous activities preferably on at least two separate occasions.

When planning your Programme, make sure that the adventurous activities which you offer are appropriate to the abilities and interests of the Scouts in your Troop. The activities should, by definition, be adventurous by nature and could be undertaken on land, water or air.  Some examples are given in the badge requirements, but these can be added to.

Get your section involved in choosing which activities they want to do, for example by asking for suggestions or taking a vote, or getting Patrol Leaders involved in planning a camp or activity day. For an alternative to traditional canoeing, why not try cardboard canoeing with your Scouts or for more traditional option, why not try orienteering.

Why not head to the A-Z of activities for more activity inspiration and guidance on how to run the activities? Make sure that you know and follow the rules and safety guidance for that activity. There are rules which apply to activities led by a member of Scouting, and for activities run by external companies or people. Information and guidance on a range of adventurous activities is available at scouts.org.uk/a-z.

Adventurous activities don’t have to be expensive to be exciting. It’s often cheaper to run as a Scout-led activity, and there are plenty of activities that can be run in Scouting without a permit. Take a look at these blogs about activities you can do without a permit and water activities you can do without a permit.

For activities that do require a permit, you can use Compass to search for a permit holder, or ask your Assistant County/Area Commissioner for Activities, or County/Area MAPS (Manager of the Activity Permit Scheme), or District Commissioner, who signs off permits.  More information about the Adventurous Activity Permit Scheme can be found here.

Make the most of expertise and resources within your Group, and more widely, within your District and County or Area. For example:

You may be able to access adventurous activities locally through external providers. Availability of activities will depend on your local area, and other leaders within the District or your Assistant Commissioner for Activities, will have suggestions on good activity providers local to you – for example Scout Adventures Centres, individual instructors, or commercial suppliers. National Governing Bodies (eg. British Canoeing, Royal Yacht Association, British Fencing) and local activity clubs may also be willing to run free taster sessions.

When searching for a provider, make sure that the venue and activity is accessible for all young people in your section.  For guidance on making reasonable adjustments for young people with additional needs or disabilities, go to scouts.org.uk/diversity.

If you need support, contact get in touch with you Assistant County/Area Commissioner for Activities, or another volunteer who can support. There may also be a Scout Active Support Unit at District or County/Area level who can provide targeted support.

Show how you have developed your skill and expertise in one of these activities, that you know the safety issues involved, and are able to use safely any equipment needed for the activity

Scouts must show that they’ve developed their skill and expertise in a particular activity. This will hopefully be something that they have tried and discovered that they enjoy, so have gone on to do more. This could be done outside of Scouting (for example by joining a local club) but it could also be done through Scouting (for example by developing kayaking skills by doing that activity on a number of camps, or developing hiking skills to be able to enter a County competition).

Keeping a record of when the activity has been done is not important, but you should be able to see that they have improved since their initial try of the activity, and can explain and use safety equipment. You can check their knowledge of safety by observing and asking questions whilst on the activity with the Scouts, or asking them to explain safety aspects separately. They could take this further and complete it in a creative way, for example taking photos or do a presentation to other Scouts.

Understand environmental issues surrounding the activity and take steps to reduce any adverse environmental impact

Environmental impacts will be specific to the activity. For example, it could be about minimising erosion to a rock face, keeping to the footpath on a walk through a sensitive area, or riding bikes on recognised trails. You can search for environmental impact assessments online and use them as the basis for running an activity.

Research further opportunities to take part in or develop your skills in your chosen activities. Follow up your research with action!

Scouts should know how to go on and take part in their chosen activity outside of Scouting to complete this requirement. They don’t have to act on this research, but if they have enjoyed the activity you may want to encourage them to go further. If there is an activity or staged activity badge for the activity, they could work towards the Activity Plus badge or Instructor badge. They could also gain a personal or leadership permit in Scouting, or access this activity outside of Scouting, for example, a specialist club. County/Area activity assessors and activity advisors will be a great source of advice.


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